Getting Started
This guide helps you install the plugin, launch your game, and confirm that the cheat UI is working.
Before you install
- Use a desktop RPG Maker MV or MZ game that runs through NW.js.
- Make sure you can copy files into the game folder.
- Back up the original
main.jsbefore replacing anything.
Back up your game first
The plugin replaces www/js/main.js on MV and js/main.js on MZ. Keep a clean backup so you can revert quickly if needed.
For contributors
If you want to modify the UI or work on the project itself, start with Development & Test after installation.
Choose your engine
Use the installation guide that matches the game you want to patch:
🗂️ RPG Maker MVCopy the packaged files into the game's `www/` folder and replace `www/js/main.js`.🗂️ RPG Maker MZCopy the packaged files into the game root and replace `js/main.js`.
First launch checklist
After copying the plugin files into the correct location:
- Start the game normally.
- Press Ctrl + C.
- Look in the upper-right corner for the cheat overlay.
- Hover over the panel if it looks semi-transparent.
If the UI does not appear, continue to Troubleshooting.
What opens first
Once the overlay is visible, you can move through the main panels right away:
| Area | Use it for |
|---|---|
| General | Utility toggles, debug access, save helpers, and pop-out window mode |
| Stats | Party HP, MP, gold, speed, and related core values |
| Items | Items, weapons, and armors |
| Variables / Switches | Editing game logic values in real time |
| Map / Teleport | Position tools, no-clip, saved locations, and fast movement |
| Battle | Battle outcome controls and health or TP shortcuts |
| Translation | Endpoint setup, targets, and batch translation |
| Shortcuts | Rebinding actions to custom key combinations |